About & Contact
I'm an illustrator with a strong foundation in layout, perspective, and environment design - a voice shaped by children's book illustration and a love for expressive, emotionally resonant work. Most of what I make is drawn from everyday life: the places, people, and small moments that stick with you.
Beyond illustration, I work in 3D with Autodesk Maya and ZBrush, texture in Substance Painter and Photoshop (hand-painted workflows included), and build interactive art with C# and Unity, including particle-based VFX bridging the gap between art and real-time development.
Collaboration is where I do my best work. I adapt quickly to a project's needs and a team's rhythm, slotting into whatever a production calls for - concept, modeling, texturing, or VFX - and shifting between roles as the work demands. I care about clear communication, shared ownership, and learning from the people around me, and I bring that same flexibility whether I'm supporting a small team or contributing to a larger pipeline.
The best work comes from teams that trust each other, and I'm always glad to connect with people who value storytelling, craft, and a shared vision.